GREE

GREE Forum - Powered by vBulletin
+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Thread: Selling Lower Level Buildings

  1. #1
    Senior Member white frog's Avatar
    Join Date
    Dec 2011
    Location
    Kansas City
    Posts
    487

    Selling Lower Level Buildings

    I've had a few requests for further information and discussion on this topic, so I've done a little more number crunching and will share the results.

    When determining whether or not to replace lower level buildings vs. hood expansion, there are a few variables that one needs to consider, mainly play style and are you a short term, or long term goal player...

    Here's a simple way formula that I would recommend to determine what would be the most efficient decision to make on this subject. Remember that all buildings one is considering selling have a potential earning that would be it's income at lvl. 10. This is the # that should be used when determining a buildings worth.

    1. Determine how many squares of real estate your next expansion will give you
    2. Figure out how much each square will cost, based on the total expansion cost / # of squares
    3. From here, determine how much income you are getting from each square of the building in question
    4. Now you can determine how long that building would need to pay for the upgrade.

    Example:

    Tattoo Parlor lvl. 10 = $18,750/day
    @ 16 squares, this would be $1171.88 per square, per day
    If my next expansion is $2.4 million, and provides 192 squares, then is costs $12,500/square.
    At this rate, the Lvl. 10 Tattoo Parlor would take 10.67 days to pay for the space it's taking up.

    As the cost of expansions get larger, buildings values will go down substantially. Here's a short list of some of the earlier buildings return values, based on the $2.4 million expansion @ 192 squares:

    Tattoo Parlor = $1171 / day / square = 10.67 days
    Pawn Shop = $609 / day / square = 20.52 days
    Gun Shop = $703.13 / day / square = 17.78 days
    Souvenir = $625 / day / square = 20 days
    Deli = $562.50 / day / square = 22.22 days
    Diner = $625 / day / square = 20 days

    You can take the $ / day / square numbers and apply it to your own next expansion to figure out what the return is, but as you can see, at this expansion, all but the Pawn Shop have the potential to be more valuable than the expansion. I would weigh the # of days for each building vs the # of day it would take to save up for the expansion, and go from there.

    At the earlier levels, I can't justify getting rid of most of these buildings unless I decide to never upgrade them to level 10. If you don't, you can adjust the $ / day / square with the appropriate #'s for the level you are at for each building, or the max level you plan on taking it to, and go from there.

    Remember, don't ever get rid of a building until you have the cash, and are ready to replace it with something better!!!
    Last edited by white frog; 03-17-2012 at 12:24 PM.

    CC "All-In-One" Spreadsheet version 4.0
    Tutorial on "Selling Low Level Buildings:"
    Part 1
    Part 2


  2. #2
    Thanks for the info

  3. #3
    Senior Member
    Join Date
    Feb 2012
    Location
    Retired
    Posts
    961
    Quote Originally Posted by white frog View Post
    I've had a few requests for further information and discussion on this topic, so I've done a little more number crunching and will share the results.

    When determining whether or not to replace lower level buildings vs. hood expansion, there are a few variables that one needs to consider, mainly play style and are you a short term, or long term goal player...

    Here's a simple way formula that I would recommend to determine what would be the most efficient decision to make on this subject. Remember that all buildings one is considering selling have a potential earning that would be it's income at lvl. 10. This is the # that should be used when determining a buildings worth.

    1. Determine how many squares of real estate your next expansion will give you
    2. Figure out how much each square will cost, based on the total expansion cost / # of squares
    3. From here, determine how much income you are getting from each square of the building in question
    4. Now you can determine how long that building would need to pay for the upgrade.

    Example:

    Tattoo Parlor lvl. 10 = $18,750/day
    @ 16 squares, this would be $1171.88 per square, per day
    If my next expansion is $2.4 million, and provides 192 squares, then is costs $12,500/square.
    At this rate, the Lvl. 10 Tattoo Parlor would take 10.67 days to pay for the space it's taking up.

    As the cost of expansions get larger, buildings values will go down substantially. Here's a short list of some of the earlier buildings return values, based on the $2.4 million expansion @ 192 squares:

    Tattoo Parlor = $1171 / day / square = 10.67 days
    Pawn Shop = $609 / day / square = 20.52 days
    Gun Shop = $8448 / day / square = 1.48 days
    Souvenir = $5215 / day / square = 2.39 days
    Deli = $4302 / day / square = 2.9 days

    You can take the $ / day / square numbers and apply it to your own next expansion to figure out what the return is, but as you can see, at this expansion, all but the Pawn Shop have the potential to be more valuable than the expansion. I would weigh the # of days for each building vs the # of day it would take to save up for the expansion, and go from there.

    At the earlier levels, I can't justify getting rid of most of these buildings unless I decide to never upgrade them to level 10. If you don't, you can adjust the $ / day / square with the appropriate #'s for the level you are at for each building, or the max level you plan on taking it to, and go from there.

    Remember, don't ever get rid of a building until you have the cash, and are ready to replace it with something better!!!
    Absolutely amazing. You could be the new Tramp Stamp!
    RETIRED

  4. #4
    Senior Member
    Join Date
    Nov 2011
    Location
    Texas
    Posts
    594
    I have 174 buildings, and still a lot of space remains.

  5. #5
    Banned
    Join Date
    Feb 2012
    Location
    Toronto
    Posts
    1,412
    Great information - I've been asking on this topic because I have several buildings that I am thinking of selling

    So basically you are saying if you have no intention of leveling up a building then get rid of it...

  6. #6
    Senior Member ShawnBB's Avatar
    Join Date
    Jan 2012
    Location
    Ohio
    Posts
    733

    Hello White frog

    Stats clearly need adjustment when I first glanced at the gun shop section, so are the others.

    Daily income per square should be around 773 as for the gun shop,
    lol can't be thousands cash that much due to gun shop is as famous as pawn shop are the bottom worth buildings.
    Started on Dec 10 2011
    MW 183 657 097 China IpH 710000

    Started on Feb 5 2012
    CC 357 749 226 Tycoon IpH 810000

    Started on April 19
    KA 885 307 144 Rogue IpH 13200

    Free player! All three income event items on hand.

  7. #7
    Senior Member
    Join Date
    Mar 2012
    Location
    Canada
    Posts
    1,375
    You just waste too much time on this. Expand the hood to 5M (exclusive) expansion when you can after that you can start selling them out. Simple. Don't over complicate it man. You can always use space for deffense later in the game.

  8. #8
    Senior Member white frog's Avatar
    Join Date
    Dec 2011
    Location
    Kansas City
    Posts
    487
    Quote Originally Posted by ShawnBB View Post
    Stats clearly need adjustment when I first glanced at the gun shop section, so are the others.

    Daily income per square should be around 773 as for the gun shop,
    lol can't be thousands cash that much due to gun shop is as famous as pawn shop are the bottom worth buildings.
    You are absolutely right Shawn... I made a mistake in looking at the wrong number in my spreadsheet when working this out. I have adjusted the above post with the correct information.

    CC "All-In-One" Spreadsheet version 4.0
    Tutorial on "Selling Low Level Buildings:"
    Part 1
    Part 2


  9. #9
    Senior Member white frog's Avatar
    Join Date
    Dec 2011
    Location
    Kansas City
    Posts
    487
    Quote Originally Posted by DenZ1 View Post
    You just waste too much time on this. Expand the hood to 5M (exclusive) expansion when you can after that you can start selling them out. Simple. Don't over complicate it man. You can always use space for deffense later in the game.
    I created this post for those players who have been asking for this information. I worked this out because of popular demand, so if you don't have something constructive to add, then please don't litter the post. Clearly by your last sentence you don't know the first thing of hood efficiency, so come back when you learn!

    CC "All-In-One" Spreadsheet version 4.0
    Tutorial on "Selling Low Level Buildings:"
    Part 1
    Part 2


  10. #10
    Senior Member Dreno33's Avatar
    Join Date
    Mar 2012
    Location
    California
    Posts
    3,377
    Quote Originally Posted by white frog View Post
    I created this post for those players who have been asking for this information. I worked this out because of popular demand, so if you don't have something constructive to add, then please don't litter the post. Clearly by your last sentence you don't know the first thing of hood efficiency, so come back when you learn!
    Couldn't have said better myself, friend.(:
    NAME LVL BONUS INCOME ATT : DEF
    MW Dreno33 30 UK 2,XXX,XXX 20,XXX : 20,XXX
    CC TheDreno33 60 Tycoon 2,XXX,XXX 50,XXX : 50,XXX

    GREE bought Funzio's games for $210 Million! What a bunch of idiots!
    I downloaded it for free!


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts