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Thread: Are scratchers and bosses out yet?

  1. #11
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    Quote Originally Posted by Fig Oni View Post
    Mark closed a thread a min ago but managed to pass this thread without commenting, selective answering by the forum mods.
    Yeah, real smooth of him. He must be too busy.

  2. #12
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    Pretty sure scratchers and bosses will be two separate updates.

  3. #13
    Senior Member G Wiz's Avatar
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    Must have been a gold misclick...Just send in a ticket Mark, support will get back to you.
    Goal: To be the richest in Crime City.

    Run with me, or run from me.

    Stay thirsty my friends.


    (CK) COLD Karma

  4. #14
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    Quote Originally Posted by G Wiz View Post
    Must have been a gold misclick...Just send in a ticket Mark, support will get back to you.
    lol! (I got it!)

  5. #15
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    Thats the beta's job is to find and report glitches. It just sounds like some people abuse them. I would if it was me.

  6. #16
    Senior Member Nicholost's Avatar
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    Quote Originally Posted by Babytway View Post
    Ghost the scratcher cheater has them already
    Quote Originally Posted by Cloud4201 View Post
    Well it's a known fact that supposed "beta testers" already have access and many have already abused them. Then again this game is all about crime so an unfair advantage from some should be expected right?
    Quote Originally Posted by Steve0 View Post
    Thats the beta's job is to find and report glitches. It just sounds like some people abuse them. I would if it was me.
    Alright, let's get some things straight. This has come up a number of times recently and people are directing their anger at the wrong party. The testers' job is to not only test the functionality of new features, but to look for vulnerabilities as well. In some cases, if an exploit is found, testers are asked to repeat the exploit until they are able to create a set of steps that the developer can follow to reproduce the problem with 100% success. I have asked testers to do this with my software many times, but the difference is that my testing is done on a QA server, not production.

    So the problem is not the testers. Let's get that straight. The real problem is that Funzio is choosing to test in production. That's extremely bad practice in the software world because it introduces bad data into what is supposed to be a clean environment. What you guys are seeing are the results of a poorly followed software development lifecycle, not rogue testers.

    What Funzio should do is remove all items acquired during testing, reimburse testers with gold for their time and effort, and start testing on QA instead of Prod. If they do not do this, it proves the company is careless with their production environment, which has already been proven by their many mistakes that should have been caught during testing on QA; wrong M4A1 assigned to loot locations, wrong crate prices, wrong crate icons, and most recently, testing on production.
    Last edited by Nicholost; 05-21-2012 at 12:58 PM. Reason: Correcting Darwin

  7. #17
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    Quote Originally Posted by Nicholost View Post
    What Funzio should do is remove all items acquired during testing, reimburse testers with gold for their time and effort, and start testing on QA instead of Prod. If they do not do this, it proves the company is careless with their production environment, which has already been proven by their many mistakes that should have been caught during testing on QA; wrong M4A1 assigned to loot locations, wrong crate prices, wrong crate icons, and most recently, testing on production.
    i completely agree with this statement, in the event nothing gets done about it then i would have a complaint.

  8. #18
    Senior Member Nicholost's Avatar
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    Quote Originally Posted by Fricco View Post
    i completely agree with this statement, in the event nothing gets done about it then i would have a complaint.
    Exactly. And that complaint should be with Funzio. They created the opportunity for bad data to end up in production, not the testers, and they need to resolve it without burning their testers. If the Scratchers are released and the testers still have preproduction items, write Funzio a ticket -- absent of emotion -- that covers the following points:
    - Unreleased items from testing are in production.
    - Those items provide an unfair advantage.
    - Preproduction items acquired during testing should be removed from tester's inventories.
    - The testers should be reimbursed with gold for their effort instead of preproduction items.
    Last edited by Nicholost; 05-21-2012 at 01:14 PM. Reason: I ceerowsly cann;t typ todayz

  9. #19
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    Quote Originally Posted by Fricco View Post
    i completely agree with this statement, in the event nothing gets done about it then i would have a complaint.
    Sorry get ready to complain, we were already pre-empted when we were told that they used "our own gold to test." Throw that into Nicholost's post about another issue where you don't separate QA from Prod. You might think it is an easy fix because you just take all the items and multiply it by the gold cost but the other problem is figuring out exactly how much somebody spent to get one of those items (did you get it each time or did it take multiple tries etc..) You would think backups are created to check this stuff out but since it is all in PROD and the amount of work needed to do it don't hold your breath.

    Some people probably figured this out and said no lose situation. I am using my gold to get great items at a glitched cost and if i can keep it great and if i can't i get all my gold back. As Nicholost says this is a parent problem so no reason to harp on the children...

  10. #20
    Senior Member Max Power's Avatar
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    Quote Originally Posted by Chosen Pessimist View Post
    Heh wasn't looking for game creators to bless this thread, just a question from one player to others =} thanks guys
    If it was in production and you play the game, you would know the answer to this.

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