GREE

GREE Forum - Powered by vBulletin
+ Reply to Thread
Page 15 of 15 FirstFirst ... 5 13 14 15
Results 141 to 149 of 149

Thread: What are your biggest issues with the game?

  1. #141
    Senior Member What?'s Avatar
    Join Date
    Feb 2012
    Location
    160 791 504
    Posts
    316
    One minor thing that bothers me is I cannot view a potential allies base and stats before accepting. I'm pretty sure more than half the people who want to be my ally are people I have raided, but I cannot be for sure. Being able to view the persons profile before accepting would prevent me from potentially making money off them in the future. I have to be really selective with my allies and if I do accept someone it usually means someone else gets the boot. The only way to see stats is to attempt to find them in the rivals list, which can be a daunting task or accept them and try to find them on my rivals list which can be equally daunting. Adding a button "Visit" next to accept and remove would be a welcome addition to the allies process in my opinion.
    Llp 755-110-608 add me I need allies.

    160 791 504
    250,432 attack
    261,151 defense
    3,122,991/hr income
    Lvl 200
    Free army 490 allies

  2. #142
    Member
    Join Date
    Jan 2012
    Location
    South Carolina
    Posts
    57

    Sorta complaint

    I hate how special event items can be taken during a raid ( RPG boxes one example). There should be a way to protect those. For me I have noticed those are the first things taken in a raid. Also is 10 million the max on vault storage if so make it larger.

  3. #143
    Senior Member Big John's Avatar
    Join Date
    Mar 2012
    Location
    Glasgow,UK
    Posts
    437
    Should be a cap on sorries during events. I know they're trying to get you to buy gold but the event is coming to an end and I'm still getting them.
    263 861 633
    Health Regen+18%
    Infantry Att+5%
    Infantry Def+20%
    Ground Def+10%
    Air Def+10%
    Sea Def+5%
    Building Def+25%
    Building Output+15%
    Guild Increase+22

    Donate,Participate and Communicate

  4. #144
    Senior Member cheiz's Avatar
    Join Date
    Mar 2012
    Location
    Below sea level
    Posts
    562
    Quote Originally Posted by What? View Post
    One minor thing that bothers me is I cannot view a potential allies base and stats before accepting. I'm pretty sure more than half the people who want to be my ally are people I have raided, but I cannot be for sure. Being able to view the persons profile before accepting would prevent me from potentially making money off them in the future. I have to be really selective with my allies and if I do accept someone it usually means someone else gets the boot. The only way to see stats is to attempt to find them in the rivals list, which can be a daunting task or accept them and try to find them on my rivals list which can be equally daunting. Adding a button "Visit" next to accept and remove would be a welcome addition to the allies process in my opinion.
    Hi What? Another option is just accepting the request, then check out who you accepted through your ally list, then you can still decide if you want to keep this ally or not. Though what you suggested is obviously quicker...





    MW: 490 829 650
    MW LLP: 788 886 318
    KA: 793 825 044

    Active forum members are always welcome as allies. Send me a PM!


  5. #145
    Senior Member What?'s Avatar
    Join Date
    Feb 2012
    Location
    160 791 504
    Posts
    316
    Another minor thing is the fact that someone can spam your board. I've had posts in my comments for months because I wanted to keep them there and delete most other posts. All it took was some idiot to spam 60 smiley faces to delete my entire board. There should be a limit to how long the same person can post between posts on your board.
    Llp 755-110-608 add me I need allies.

    160 791 504
    250,432 attack
    261,151 defense
    3,122,991/hr income
    Lvl 200
    Free army 490 allies

  6. #146
    Member
    Join Date
    Jan 2012
    Location
    Washington State
    Posts
    55
    Must Haves:
    (1) Fix Casualty Rates. This is the biggest issue and I've considered walking away from the game several times because of it.
    (26) Confirmation screen for all gold purchases. This only makes sense. I still can't believe it doesn't exist. It also seems like the kind of feature where they could offer an on/off setting if people don't want the warning for events or whatever.
    (4) Communication from Funzio. This just has to get better. The PvP Tournament really brought this to a head. It's already frustrating enough to have to guess on so many "strategic" factors of the game, it would be nice to have some solid ground to stand on in regard to events or any major game changes and how they impact the players.
    (14) Get rid of the low casualty glitch. Sorry to everyone that has it, but it makes the game unbalanced and that is bad for the game.
    (NEW) Limit number of indestructible units that can go to battle. I know that this will not be popular to the Gold spenders and I mean no disrespect to any of them. BUT, the simple truth is this... any point of unbalance in a game like this takes away from the game and may ultimately destroy it. The "unlimited gold units" is a major point of unbalance. No one wants to go into whale territory because they can't compete. Those in the upper levels complain about not having anyone to fight...hmmm, I wonder why? So, Funzio has to try and get creative to solve the problem of upper level people having no one to beat up on, thus messing with, and ticking off a whole bunch of other people, when the main problem in the first place is that people DON'T WANT TO LEVEL UP. This may be the first game I've ever played where leveling up is a BAD thing. Why? Because of the unbalance issue... whether real or perceived.

    Would Make the Game Better:
    (3) Ability to sell units.
    (10) Build multiple things at once. I will add to this the ability to upgrade multiple things at once. Maybe make it possible to upgrade a money building and a unit building at the same time (maybe add the bonus and defense buildings in there too).
    (11) Too many events too close together. I agree, yet I participate in all of them because I don't want to "miss out". It is kind of exhausting though. I'm sure Funzio wants a constant draw and I'm sure they've seen a huge spike in purchases, so of course they are cranking them out. One thing they could do though would be to only offer prizes with bonuses in every other event. That way people can take a break if they want. I'm sure they are looking at the $$$, but they are going to cause burnout.
    (27) Reward Battles successfully defended. I agree with this one because it would make the game better, but it will make feeder accounts even more impactful....so I guess I'll have to add a "New" below.
    (31)(32) Upgrade Que. This would rock!
    (New) Find a way to identify feeder accounts and ban the guilty parties. A start would be to put a limit on how many times you can attack/raid the same account each week.
    (New) Supply Depot Worker. (Do a search if you want) Basically it is a worker that you can buy that collects from your high frequency money buildings. This could be great for numerous reasons.
    (NEW) Better management options for Allies and Requests. Make it possible to search for a name. Mark favorites in Allies. Display stats for requests so you can make informed decisions. Right now it is a pain in the butt to find out the stats of someone that sends you a request.

    Speed ump: you may list my name if you desire.
    Last edited by GodlikeNay; 06-21-2012 at 10:36 PM.

  7. #147
    Senior Member manbeast's Avatar
    Join Date
    May 2012
    Location
    sailing around in the world in my FORTUNE CARRIER!!!
    Posts
    2,330
    number one for me:

    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch
    fix the low casualty glitch

    Recruitment Officer for

    Less than 10 spots left


  8. #148
    Member
    Join Date
    Jan 2012
    Location
    Washington State
    Posts
    55
    Quote Originally Posted by manbeast View Post
    number one for me:

    fix the low casualty glitch
    You have a point. It is a point of unbalance, so I'll move that from my list of "Would Make the Game Better" to the "Must Haves".

  9. #149
    Junior Member
    Join Date
    May 2012
    Posts
    1

    power ratings

    we need a better method of defending our money building from raids, with individuals with lower attack and defense ratings.

    make the boost building boost power more protective.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts