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Thread: Casualities

  1. #11
    Quote Originally Posted by Aoxoa View Post
    How many of each type do you have? If the numbers are far apart, that might explain it.
    Meaning, if the catapults make up the bulk of my army (units wise) it's more likely they will be chosen for a casuality? That would make sense....
    Last edited by Lord Moore; 06-19-2012 at 08:26 PM.

  2. #12
    Senior Member Great_wall2's Avatar
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    Quote Originally Posted by Crime City Mark View Post
    Not exactly. Every time you lose a unit in a single fight it becomes progressively harder to lose another unit.

    Say you attack a rival and have 1,000 units. Unit 1 gets checked and has an 8% casualty rate. Unit 1 dies. Unit 2 gets checked and has an 8% casualty rate, but because a unit already died it goes down to 6%. Please note that the percentages presented here are totally made up on the spot and should not reflect your idea of reality.
    Casualty % rates aside since they are made up numbers, does this mean that the more units you take into battle the greater chance you have of losing a unit since every unit goes through a casualty check? I make this assumption because someone who brings in 40 units to a battle only will have 40 casualty checks vs a 1000 times for a 1000 unit army (assume they are the same casualty rate). In the end they may end up with the same amount of casualties however even with the law of diminishing returns the larger army should theoretically be more susceptible to losses. (Of course this doesn't take into account how the defense mechanism works with casualties either).

    Also is it safe to assume that the units that first get checked for casualties are the higher casualty rate units then progressively to the lower rated ones?

    Either way thanks CCM for more information on casualties! This is the first time I have ever seen a more detailed description of how this works.
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  3. #13
    Something funky is going on in my case. I'm L21 with an attack of 5600. I had 65 flaming catapults as my lead non-indestructible unit, followed by the Trolls with 55units. My opponent had a defense of 2941 with only four L1 defense towers. I did a direct attack as he had a sizable unvaulted cash balance. 3rd attack I lose a catapult, the very next attack I lose a catapult. I quit the direct attack and raid his L7 silo, 2nd hit I lose another catapult. I then attack his other L7 silo, lose another catapult. Not a very net lucrative attack sequence.
    Last edited by Lord Moore; 06-20-2012 at 09:04 AM.

  4. #14
    Senior Member RandomUser's Avatar
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    You're scenario doesn't sound far out of the norm, Lord Moore. I've had similar results in similar situations. Sometimes you're a little lucky, sometimes you're a little unlucky.

    If your attack & his defense scores were even closer, you're have even higher losses, making it a losing proposition pretty quickly.

  5. #15
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    Thanks CCM.

    A reasonable strategy is probably to have a large meat shield that one is willing to lose hoping the subsequence casualty would be lower thus protecting the high value units. CCM, would you be willing to share the actual % of subsequence casualty % layout by your previous post.
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  6. #16
    Quote Originally Posted by Crime City Mark View Post
    Not exactly. Every time you lose a unit in a single fight it becomes progressively harder to lose another unit.

    Say you attack a rival and have 1,000 units. Unit 1 gets checked and has an 8% casualty rate. Unit 1 dies. Unit 2 gets checked and has an 8% casualty rate, but because a unit already died it goes down to 6%. Please note that the percentages presented here are totally made up on the spot and should not reflect your idea of reality.
    Thanks CCM. And what decides the sequence of unit check? Is it by attack value, defense value, casualty rate, a combination of the above, or something else? Thanks

  7. #17
    Senior Member Hobtuse's Avatar
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    Hi can anyone explain this to me?

    I have 100 Death Knights to 30 Clerics. My total number of units in my army is below the maximum number of units I can bring to battle. I have done a sample size of 200 battles (all victories) and not a single Cleric has perished while I had to replace about 5-10 Death Knights. At the same time, Werewolves, Centurions, Manticores, Berserkers, Gryphons and assorted units had fallen in battle. In addition, I was attacked a few times and never lost a single Cleric.

    I do not know if these factors affect the conditions. But I do have these information for reference.
    1 x Inferno Hydra: -20% unit casualties
    1 x Water Temple of Healing Level 1: -3% unit casualties (unsure if they stack
    Able to bring 1.2k units into battle but my total number of units in my army has been under the limit for the entirety of the sample size attacks.

    Death Knight 22/18 C.Rate: Very Low
    Cleric 0/3 C.Rate: Very High

    Does the fact that I have more Death Knights affect the random casualty rate to such a warped extent? Or am I mistaken in thinking that the Clerics go into battle?

    Do I need for example say 1000 Pikemen as a buffer?
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  8. #18
    Quote Originally Posted by SirMW View Post
    Thanks CCM.

    A reasonable strategy is probably to have a large meat shield that one is willing to lose hoping the subsequence casualty would be lower thus protecting the high value units. CCM, would you be willing to share the actual % of subsequence casualty % layout by your previous post.

    Yes, I was thinking the same About a meat shield approach. The problem in my case is that I will need to add a substantial amount of allies as the bulk of my army is made up of high priced; i.e., high attack value units, relative to my Level. IMO the game mechanics are a bit messed up regarding casualities. The vault and defense buildings should be your "defense" against raids/attacks.... Don't penalize the attacker (so heavily) with the attacker's A rating higher than the opponents D rating because they found someone asleep at the wheel.
    Last edited by Lord Moore; 06-20-2012 at 10:20 AM.

  9. #19
    Hobtuse, if you are attacking/raiding I don't think your Clerics, with an A=0, ever go into battle. I could be wrong about that. If you check the battle results and there is no "x#" in the Clerics box then they are sitting it out.
    Last edited by Lord Moore; 06-20-2012 at 10:25 AM.

  10. #20
    Senior Member Hobtuse's Avatar
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    Quote Originally Posted by Lord Moore View Post
    Hobtuse, if you are attacking/raiding I don't think your Clerics, with an A=0, ever go into battle. I could be wrong about that. If you check the battle results and there is no "x#" in the Clerics box then they are sitting it out.
    agreed. the ambiguity of what actually goes on makes it hard to decide.

    had these clerics for a long time, kinda wanted to purge them haha as I don't like the magic units.
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